A real-time performance in sound domain, outputs keyframes for animators. In animation, right timing is what makes the action work, and this project focuses on this aspect by utilising sound.
A sound event consists of key moments that represent change and these key transition moments we hear are registered as key frames for the action. Later on, the sonic texture can be changed with some other sonic texture if required. Important thing is that you get to keep the performance regardless of the sonic texture of the event.